About
I'm a game developer with 15+ years of experience specializing in VFX and destruction work. I have created high-end visual effects for multiple projects using particle systems, fluid dynamics, and other advanced 2D & 3D techniques.
I am both visually and technically oriented, and I pride myself on efficiency as well as self-sufficiency. Over the years, I have gained a reputation as someone who get things done in a timely and professional manner.
Throughout my career, I have done extensive R&D and pipeline development and I have worked closely with artists and engineers to develop new tools and systems. As a lead, training and mentoring my team has been a big part of this process which I have enjoyed.
Creating high-end AAA title work is what I love to do.